Steve Kenson ,. Michael Kortes ,. Colin McComb Goodreads Author ,. Wesley Schneider Goodreads Author ,. Mike Shel Goodreads Author ,. Todd Stewart ,. Wayne Reynolds Artist ,. Rayph Beisner Interior Artist ,. Dmitry Burmak Interior Artist ,. Jon Hodgson Interior Artist ,. Jim Nelson Interior Artist ,. Eva Widermann Interior Artist ,. Ben Wootten Interior Artist. It is a land where honorable samurai wage war against devious ninja. Where the guardian spirits known as kami stand against the ravages of evil oni.
Where the martial artists of a shattered empire strive to maintain their traditions against rising chaos. A land of jade and tea, of pride and treachery, of reincarnation and vengeful ghosts. These are the lands of the Dragon It is a land where honorable samurai wage war against devious ninja.
These are the lands of the Dragon Empires. Dragon Empires Gazetteer presents the first exploration of the continent of Tian Xia, a vast realm found on the opposite side of the world of Golarion from the Inner Sea region.
Inspired by the fascinating myths and rich histories of numerous Asian cultures and traditions, the Dragon Empires can be either an exotic destination for world-traveling heroes from the far side of the world, or they can be the foundation of an entirely new campaign. Cover art by Wayne Reynolds Get A Copy. Paperback , 64 pages. More Details Aenean at est sed metus suscipit lobortis. Aenean quis erat metus, nec euismod augue. Sed velit. Example Mauris luctus sem ac nunc ultricies mollis.
Aenean sit amet lacus a augue pulvinar eleifend id id arcu. Maecenas in enim velit. As it happened, they had to wait only 2 decades. The strange feudal confederacy that rules Dtang Ma now is the same that ruled the land for well over a thousand years before it fell to Lung Wa. This confederacy is closely tied to four traditions of sorcerous power—magic from storms, magic from the fey, magic from music, and magic from the stars themselves, with a fifth supreme lord kamraten sitting on the Cinnamon Throne in the capital of Ramparassad, to whom the others owe unquestioned fealty.
The Cinnamon Throne itself grants the kamraten unique powers, effectively combining the four bloodlines into a fifth complex crossblooded line. These five lords of surpassing prowess assume their offices together, selected via a complex process that takes place in the catacombs beneath the royal palace in Ramparassad. Every 10 years, one of the provincial lords ascends the Cinnamon Throne, while the former kamraten joins the three other lords in governing a single province.
Those who foolishly abuse the honor have a tendency to vanish in the woods. Many speak of the story of the lost empire of Zao in this regard—a kingdom supposedly ruled by a samurai named Zaokoyu. This man was greedy, and demanded more and more timber with which to expand his army and his empire, but as the forest dwindled, the kami grew angry.
They rose up against Zaokoyu, recruiting their kin and darker, more dangerous spirits like fey and even a mighty forest dragon to destroy the empire and obliterate all trace of it save for this story, which the kami allowed to survive only to warn future would-be abusers of the Forest of Spirits.
Although much of the Forest of Spirits is protected by the kami, there are places where even these protective creatures dare not tread. One such site is the House of Withered Blossoms, an immense pagoda that once served as both a prison and a palace for a particularly powerful group of oni. Since the gods f irst created the kami, these spirits have spread throughout all of Tian Xia, and in some cases have even begun to spread into other lands beyond the Dragon Empires.
They have even started to accept and protect artif icial creations as their wards—anything that lacks its own sense of free will and self-awareness might have a kami protector. But despite the spread of kami throughout the land, it is here in the Forest of Spirits that their power remains the strongest. Not entirely hostile to humanity, the kami are nevertheless wary of letting civilization encroach.
These creatures openly disrespect the kami and work to murder or otherwise bring harm to humanity. The kami suffer these taints within the forest only as long as their depredations do not encroach upon the parts of the forest protected by the kami themselves. As one approaches the southern coastline, the woods grow thin and small human settlements can be found. A well-traveled route called the Spirit Road hugs this coastline, connecting the nations of Hongal and Minkai—since this route is one of the most important trade routes in all of Minkai, that nation takes great pains to keep it well maintained and to keep the kami satisf ied with offerings placed at numerous shrines along the roadside.
Of course, this status ended with the eventual fall of Yixing, and since then, Goka has endured an alternating cycle of self-rule and subservience. Goka weathered the fall of Lung Wa with ease and grace, just as it had the fall of other empires.
Today, the sprawling city is ruled by Lady Nai Yan Fei, a beloved daughter of the long-established Gokan aristocracy. Most describe Yan Fei as a rare prodigy—an eloquent and honorable woman who is still more than willing to embrace change and strive for improvement and progress. Gokan citizens are inveterate gamblers; from senior citizens bunched around complex tile games of tiam jeuk in cramped, dirty teahouses to nobles attending high-class drake races with lavish prizes, the people of Goka love to cheer, wager, and test their luck.
Tournaments are common in the city as well—events where skilled individuals can combine their itch for gambling with the thrill of direct competition against other champions. As with any large city, Goka has its dangerous side. Evil cults, particularly those of Lamashtu, Lady Nanbyo, and Fumeiyoshi, are a constant problem as well. Pickpockets, scam artists, pushy vendors, swindlers, and swarms of beggars are all plentiful.
The most infamous of the alley bashers are the Dragon Fangs, a powerful, well-organized group said to have the occult power to animate their deadly draconic tattoos.
The levels of this sprawling substrate complex stretches under the entire city and its harbor. The deepest levels are said to lead into unworked caverns that link to the Darklands, and tales of an extensive shadow community called Deepmarket, populated by bickering ratfolk, dark folk, troglodytes, wayangs, and worse, are common among adventurers.
Certainly, the city of Goka and its Undermarket offer enough opportunities for excitement that one can make a name as a successful adventurer without ever leaving the city at all. The shimmering towers of the Gokan Palace atop Diamond Knoll, the looming ziggurat of the Grand Bank of Abadar, the graceful spires of the Seven Dragon Bridge, and the awe-inspiring foot-tall statues of Shizuru and Tsukiyo that guard the entrance to Xu Hong Bay present sights that few travelers ever forget.
Goka has long been the site of civilization, and for as long, has been a crown jewel coveted by empires. The city itself has been part of every significant dynasty to rise in the Dragon Empires starting with the reign of Empress Yin of Yixing.
Instead of condemning Goka, she defied her court and proclaimed that the city would continue in perpetuity, granting it special independent status outside the normal hierarchy 24 Regions of the Dragon Empires is Kiriltai Khan, a ruler known for his ferocity in both in appetite and anger, yet whose honeyed tongue is said to be capable of talking a horse out of its skin. The horse-masters of Hongal are said to be among the best riders in Tian Xia, and Hongali horses are much prized throughout the Dragon Empires.
Great horse markets are held frequently throughout the year, and grand prizes are on offer for the fastest, most daring, and most reckless riders. Horses sired by stallions of certain rare bloodlines are sometimes sold for thousands of gold pieces. Hongal currently boasts only two permanent settlements, with one situated at each end of the nation. Dangerous creatures are believed to use these windstorms to hunt and, at times, even control them.
The strangely mutilated corpses left behind after particularly ferocious windstorms seem to support such claims, for no known wind can turn a horse inside out or scour the bones from a human body while leaving the f lesh intact. Ordu-Aganhei: Beyond being the city at the start of the Path of Aganhei, and thus the last place traders headed to Avistan can obtain supplies and the first place traders from Avistan visit, Ordu-Aganhei is famed for its thermal hot springs, which have formed a lake in the center of the city.
Ordu-Aganhei is ruled by a prince—traditionally one of the brothers of the current khan of Hongal. Nghiem, while in theory owing allegiance to Chu Ye, thinks of himself as an emperor, and of Maiaji as his nation—one he hopes to build up to something that might rival the greatest of the Dragon Empires.
As the northernmost country of the Dragon Empires, Hongal has long been regarded as simply being too far and too remote for annexation by the various empires that have ruled the mainland. To the people of Hongal, this path and the Spirit Road that connects it to the southern nations are seen as necessary evils—routes to bring valuable trade into and through Hongal.
With the exception of those few who dwell in the cities, the Tian-Las are a nomadic people. While they often travel in smaller groups, these groups band together to form huge, townlike encampments of anywhere from a few dozen to several thousand people when they halt.
Each Tian-La tribe is ruled by a baga bohd a title equivalent to duke whose rule is all for that tribe, yet who must cleave with absolute loyalty to the baga bohds of greater tribes. Most Tian-La tribes also contain a small but powerful cabal of spellcasting elders traditionally female oracles and sorcerers who provide magical support and advice to the baga bohd. Currently, this 25 21 Pathfinder Campaign Setting: Dragon Empires Gazetteer form are valued more by Hwans than whether she actually strikes her target.
But it is the harmonious union of creative endeavor and practical matters that has made the kingdom a bulwark against foreign hegemony. However, as the aged queen slowly recedes into the background, there is some concern that the transition following her inevitable death may not be as smooth as might be hoped, for Princess Geon-ji seems strangely restless and aggressive for a member of that proud family line.
Government agents work night and day to explain and disprove rumors that Hwans have been captured by Bachuan agents who have infiltrated Hwanggot, and that the captives have been tortured or even transformed into undead assassins to be sent back into the Kingdom of Flowers to spread misery. Chang Liao Jungle: While the edges of the Chang Liao Jungle are regularly harvested for lumber, the interior is another matter.
Within its deepest places are isolated tribes known collectively as the Sunsu Godae. The Sunsu Godae are extraordinarily hostile to outsiders their reaction to intrusion by other Tian-Hwans is only slightly less hostile than their reaction to encounters with Tian-Shus, and other unwary explorers foolish enough to fall into their hands are known to suffer terrible tortures concocted by a people of startling cruelty.
As despised as the Sunsu Godae might be, the people of civilized Hwanggot secretly admire their savage kin, for the Sunsu Godae have long made the depths of the Chang Liao Jungle dangerous for foreign armies to traverse. In addition, scores of annual fairs celebrate industry and products, such as the late summer Honey Festival, or the marvelous winter celebration of metal workers that brings people f locking to the waterfront.
These distinctive festivals all have their competitions and coveted prizes, and are open to outsiders as well as to Hwans. Through a combination of skilled diplomacy and open arms, the Tian-Hwans have long managed to maintain their independence from external rule. The greatest exception to this was their annexation by Lung Wa—when attempts at diplomacy failed to prevent the imperial machine of Lung Wa from attempting to take over Hwanggot, the leaders ceded control without a fight.
That the people of Hwanggot neither rebelled nor held grudges against their leaders for this bloodless surrender strikes many as miraculous in its own right, but to the Tian-Hwans, the prevention of violence by whatever means necessary is hardly a miracle at all—it is merely the responsibility of all things given the gift of life in the first place.
Many Tian historians have pondered the riddle of how this relatively small nation has been able to defy the might of empires and maintain its traditions and patriotism even under years of external rule, pointing to the amazing loyalty of its people, the cleverness of its defenses, and the skill of its diplomats. The arts are honored in Hwanggot to an extent that far exceeds the honor most other nations place upon their military traditions.
Eventually, Displaced Elven Nation they came upon a shockingly vast mithral lode that Alignment: LG resembled nothing so much as the immense roots of a Capital: Ayajinbo 9, silver tree. Following the mithral veins upward, the elves Notable Settlements: emerged after centuries in the dark into a new land—the Hevara 7, Huilitien 2, , heart of Tian Xia. Major Races: Elves also some half-elves, samsarans, Today, the elves of Jinin have adopted the lifestyles Taldans, and Tian-Mins of honor and duty that bind the samurai of Minkai, Languages: Elven, Samsaran, Tien inspired by Tian-Min visitors a thousand years before Religion: Desna, Qi Zhong, Shelyn, Shizuru, Tsukiyo tales of these same travelers would eventually inspire Resources: Artwork, bamboo, fruit, magic items, the f irst Sun Shogun to travel to central Tian Xia, mithral, silver where he founded Shokuro.
They are more ordered and respectful of tradition than are the elves of the After the devastation of the Earthfall, many distant west, and upon learning of the fate that of the elves of the Mierani Forest in Varisia eventually transformed their kin into drow chose not to leave Golarion through the so long ago, have only further embraced the gates to Sovyrian.
Instead, they f led into the virtues of law and personal honor. They guard darkness of Nar-Voth, going deeper well the secret entrance to the Mithral Roots, to f ind shelter in Sekamina. Many have traveled to start their lives anew. Yet the majority Ayajinbo merely to meditate for an hour in of the elves believed that salvation lay one of its silvered gardens, and admire in going ever deeper, resulting in a its towers of stone decorated painful schism when Jininsiel and with delicate mithral and several hundred of her closest friends crystalline designs.
The and followers were forced to depart heart of the city from the main elven host—they were guards the same even denied a fair share of the food entrance to the and supplies by the increasingly Darklands that covetous elves who wished to the elves used to emerge into Tian seek shelter ever deeper. Xia so long ago. Very few outlanders Jininsiel and her generation have had the honor of following the would never learn of the dire fate mithral roots into these chambers, that awaited those they left behind—they but the caverns are said to be among the instead set out to wander the labyrinthine most beautiful locations in all the Dragon and seemingly endless Empires.
Lawbreaking for a nonhobgoblin in Kaoling means mutilation or execution, but the hobgoblins also make sure to reward those who cooperate with increased power over their own kind, appealing to the basic nature of human bullying.
The ninth member of the council is chosen from among their number by the other eight to serve as a sort of figurehead leader in the role of warlord. The current holder of the title is Warlord Tsung-cha Kavangaki, a cunning hobgoblin veteran of the latest and nearly successful Zi Ha campaign, who built the coalition that ousted his predecessor and currently controls a majority of the council.
The warlord casts the tie-breaking vote in all council matters and generally has supreme executive power over the bureaucracy, although in practical terms the council members care little about the day-to-day affairs of state, so long as they are running smoothly.
All hobgoblins are expected to serve in the military, while all slaves must bear proper identification at all times—the use of brands and tattoos makes such identification difficult to lose or hide. Visitors on legitimate business in Kaoling are issued travel papers for the duration of their expected stay, but are watched closely. Those unable to produce documentation are subject to arrest, interrogation, and possibly enslavement or execution.
Naturally, there is a brisk business in bribes and false paperwork among the bureaucracy, although it is a dangerous affair, as such crimes expose the bureaucrats to the potential of arrest and execution themselves. Spiritscar: The Spiritscar is a rift in the northern hills where once a large monastery of Lady Nanbyo was located. In the resulting devastation, the monastery and an entire army of hobgoblins sank into an foot-deep, 7-mile-long rift—the location today remains haunted by the ghosts of hobgoblins and cultists alike.
As quickly as one tribe and its warlord were put down, a new warlord seemed to rise from the apparently endless hobgoblin rabble to begin raiding farms and villages anew.
Regardless of the number of soldiers Lung Wa hurled at the hobgoblin menace, they seemed without number. At first, the hobgoblin raids in the northern frontiers were of little concern—a few burned and looted villages. But when no army arrived to oppose them, the hobgoblins realized that things had changed. The next attack on the surrounding lands was the largest the region had yet seen—well-organized, brutal, and, ultimately, unstoppable.
In the span of only a few years, no fewer than six bickering would-be Successor States were destroyed by the hobgoblins. Following the example of its Lung Wa rivals, Kaoling instituted an extensive bureaucracy, answering to the military leadership. Captured enemy leaders were put to death in well-attended public executions, whereas captured humans and others were offered the opportunity 28 Regions of the Dragon Empires all five major tengu clans, though the adherents of other gods—especially Lao Shu Po—resent the prominence and swell in worshipers it has given to her faith.
The greatest uniting force in Kwanlai, however, is the nation of Wanshou. Having faced two major invasions from this swampland in the past century, the only thing resembling an organized standing army in Kwanlai watches this northern border. Kwanlai is on much better footing with its other neighbors. The tengus maintain heavy trade and good relations with Xidao, sharing a mutual enemy in the kraken overlord of Wanshou.
They also have good relations with Tianjing, with ongoing exchanges of clerics, artists, and scholars on a 5-year basis, hoping to mutually benefit both nations, as both suffered greatly in recent years. Kwanlai also has an uncertain and evolving relationship with Amanandar, complicated by the expansionist ethos of the original Taldan armies and the memories of the human immigrants to Kwanlai, which give rise to mutual distrust despite the open-minded and benevolent rule of their current queen.
Unfortunately, the city has become infested with ratfolk, oni, and other evil spirits and monsters, said to be led by a bitter underworld dragon forced out of his home to live in exile on the surface. Here, the tengus have bowed to the guidance of a beloved new leader, the half-celestial Lady Sutarai-Gongen.
Under her rule, Hisuikarasu is growing quickly as the country comes to grips with its identity and the long, hard process of uplifting itself from its own squalor. The vale is said to be the lair of a titanic forest dragon who plundered dozens of merchant ships in the Xidao Gulf, but little of the legendary wyrm has been seen of late.
In truth, the dragon died, but her final clutch of eggs survived and her young offspring now lurk among the bamboo. Since the fall of Lung Wa, the nation has seen no fewer than three clan wars and the Autumn of Iron Tears, a proxy clan conf lict between rival thieves guilds in Seidoyaji and Todorokaze.
With the rise in power of beloved Lady Sutarai-Gongen in the city of Hisuikarasu, Kwanlai seems poised to finally make the transition between region and nation. Also created here are the most advanced siege engines in all of Tian Xia.
It is whispered that the royal engineers struck a bargain with several underworld dragons to imbue their creations with supernatural strength. With the blessing of the Underworld Dragon, the royal wizards connect the souls of the warriors to their clay simulacra. King Huang and his armies offer their foes one chance to surrender.
Those who refuse are slain to the last man, woman, and child—even livestock and pets perish, their bodies left to rot as a warning to others. Victims of these ruthless tactics consider King Huang a monster, while others celebrate his goal of unifying the Successor States.
While their loyalty to their father remains unquestioned, these generals frequently war among themselves. The king tolerates such strife only until it threatens the security of the nation. At that point, he steps in to chastise the one he deems the weaker or more foolish, rewarding the more powerful with land and soldiers. After warcraft, the most honored skill among nobles in Lingshen is calligraphy.
Long before joining the war colleges, the scions of Lingshen attend one of several celebrated writing schools; the rivalry among these schools is the leading cause of duels in Lingshen.
There they learn to paint brush strokes approaching aesthetic perfection. The content is unimportant, so one who composes doggerel in beautiful strokes is revered above a brilliant poet with an inelegant hand.
It is said that a commander who can write her strategy in the most perfect brush strokes can be assured of victory. Tengah Pulu: The central and largest expanse of islands is a somewhat wilder region, characterized primarily by mountainous jungles inhabited by tiny groups of primitive tribesmen whose practices, it is believed by mainlanders, include headhunting, cannibalism, and necrophilia. The largest island here is known as Belem—a great island famous for its hundreds of hidden coves and treacherous shoals.
It is the single largest haven for pirates in Minata. While the mysterious wayangs are scattered across the archipelago and are the majority inhabitants of a number of smaller island communities, the hammer-shaped island of Bukorang is exclusively theirs. Rendah Pulu: Without a doubt, this southern stretch of islands is the most feared region of Minata, inhabited by demon-worshiping humanoids, many of whom enthusiastically practice cannibalism. Most notorious are the islands of Lakapuna and Olakapuna, off the coast of the Valashmai Jungle and home to all manner of monstrous horrors, as well as to cloistered priests and sorcerers of vile reputation, practitioners of unspeakable blasphemies.
Even pirates avoid this region of Minata, but rumors that the most intact remnants of legendary Taumata can be found in these hostile islands draw new adventurers every year.
Zo Piaobo: This strange principality is a literal f loating city, comprising hundreds of boats, rafts, and masses of driftwood lashed together to form one huge artificial island.
Some natives break off from their f loating city and wander throughout coastal Tian Xia, living on little f lotillas called kipakus in the harbors and river mouths of many Tian nations. In those ancient days, a civilization of surpassing magnificence known as Taumata ruled this mythical land bridge, but when its people blasphemed against the gods, Hei Feng descended from the skies in a rage.
Indeed, the concept that Minata itself was once a land bridge between Tian Xia and Sarusan is often dismissed as fiction—despite the fact that brave explorers periodically return from remote isles in the archipelago with strange archaeological evidence or tales of unusual structures that follow no known Tian architectural styles.
Minata is arguably the most diverse region in all of Tian Xia, with a breathtaking profusion of cultures and peoples. Many of these populations are remarkably isolated despite their short distance from neighboring communities, while other clusters of islands form loose confederacies or pay tribute to a petty monarch.
Atas Pulu: This northernmost expanse of islands has been most successfully exploited by the nations of Tian Xia, and these petty kingdoms, some encompassing no more than a single small isle, trade extensively with the mainland. The largest islands in this part of Minata make up the Shibobekas—a series of islands that once formed a single immense volcano named Mount Shibotai.
When 31 21 Pathfinder Campaign Setting: Dragon Empires Gazetteer can be directly attributed, it seems, to the fact that four of her five ruling families have vanished over the course of the last several decades—some have f led the country in self-imposed and mysterious exile, while others were assassinated or hunted to extinction by mysterious enemies.
While Minkai awaits the final spark to trigger an all-out civil war, it does what it can to project a mien of strength and power. The government knows that if the empire were to look weak, its enemies would strike—already rumors of spies from Chu Ye, Wanshou, Bachuan, and even distant Lingshen and Shokuro circulate among political circles. Kasai: The capital of Minkai is also its largest city.
Extensively planned, with numerous wide canals and meticulously designed districts, Kasai is one of the jewels of Minkai. The seat of the government and the site of the Imperial Palace, Kasai also features a deep harbor with abundant fishing.
The Provinces: Minkai is split into eight different provinces, each ruled by a separate governor responsible for the well-being of his or her people. Each province has its own responsibilities to the Jade Throne, be they supply of food, timber, artwork, military might, or whatever.
Technically, a ninth province exists as well, consisting of the largely uncivilized northern and northeastern reaches of the immense peninsula. Here large tribes of barbarians, dangerous monsters, and ancient secrets rule. When Lung Wa fell, Minkai was largely unaffected—trade with the mainland suffered, but Minkai had always been selfsufficient.
Yet just as Minkai began to expand its inf luence into the rest of Tian Xia, internal problems like government corruption, peasant rebellions, and increased banditry from the northern barbarian tribes began plaguing the country. Distracted by these growing problems, Minkai never did turn its attention fully to the Successor States, and now, with its emperor missing and an increasingly corrupt Jade Regent ruling from the Imperial Palace in Kasai, the oncemighty empire stands poised on the brink of civil war.
Minkai is, truth be told, no stranger to the horrors of civil war. In fact, Minkai has always been ruled by emperors from one of five families invested with the divine right to rule by Shizuru herself. These reptilian humanoids were created in an ancient time by, it is said, Nalinvati herself, the first Queen of Nagajor and today the goddess of fertility and sorcery.
While the nagaji were created as a laborer caste for the nagas, and while they continue to venerate the nagas who rule them almost as gods, the nagaji possess free will. Zom Kullan: A huge volcanically active mountain range called Kullan Dei winds its way through the center of Nagajor, with the capital, Zom Kullan, located inside a massive volcano that sits in the central core of the mountains.
Rumors say that this volcano only remains dormant thanks to a complicated magical ritual that the naga royalty must constantly perform. Waterlogged jungles, lakes, swamps, and rivers make Nagajor a hot and humid land that suits the nature of its inhabitants—nagas and their reptilian vassals, the nagaji. The current matriarchal naga dynasty has reigned over Nagajor for thousands of years. It is thought that the nagas originally came from Vudra long ago, but how they crossed the Embaral Ocean is unclear; most scholars suspect the nagas instead traveled through the Darklands.
For their part, the nagas of Nagajor maintain that they have always been here—that the naga migration in fact went the other way, with nagas from Nagajor traveling west to Vudra many thousands of years ago. The only overarching law is that no territory may harm a neighboring territory; this simple rule has kept Nagajor strong for ages, despite the fact that nagas of radically different personalities, desires, and ethics rule the territories. The number of territories varies, but generally hovers around two dozen—Nagajor has had 25 territories since the fall of Lung Wa, for example.
A typical territory might include a small number of cities, a single large metropolis, dozens of tiny villages, or any combination NAGAJOR TEMPLE 33 21 Pathfinder Campaign Setting: Dragon Empires Gazetteer divine favor—sell bones, scraps of cloth, and ancient bits of jewelry to lords and peasants alike, claiming the items are genuine artifacts from the 66 virtuous emperors of fallen Lung Wa.
Ninety-nine times out of a hundred, these items are worthless fakes, and those who sell them risk the wrath of the Oracular Council. But now and then, one of these holy relics carries within it strange and potent magic. Here the bureaucracy consists primarily of oracles and their thousands of servants, who dispatch orders throughout the country. The innermost portion of Changdo is a city unto itself, off limits to all but the Oracular Council, their families, and their servants.
Surrounding this forbidden zone are the manors and pavilions of secular lords and clerks. Beyond that is a bustling city of merchants, laborers, criminals, and beggars. Those oracles and perhaps other casters of divine magic who survive the journey to the Footprint discover a lush refuge surrounded by hanging vines and fresh waterfalls. Legend also tells of a rare purple f lower that blooms once every years, the tales of its powers ranging from geas to resurrection, depending on the moral of the story.
Eternal Emperor: This colossal statue has been perpetually under construction for more than years, each successive generation raising the elaborate structure another 10 stories or so above the height of the walls of Changdo.
In recent decades, the people of Po Li have begun to believe that the Eternal Emperor will return incarnate only after the face of the statue is completed and his mortal form revealed. Five Dragon Throne: A great seat of jade, ivory, chalcedony, lapis lazuli, and malachite sits empty at every meeting of the Oracular Council—this is the legendary Five Dragon Throne.
Despite the legends that the artifact can control the weather and summon the great Sky Dragon, none dares sit upon the imperial throne. At her heels are Grand Duke Gaspard, an Orlesian chevalier who believes the kingdom deserves a new, stronger leader; and Briala, Celene's handmaid, spymaster, and lover, who wants nothing more than to fight for her people--the elves.
Alliances are forged and promises broken as Celene and Gaspard battle for the throne. In the end, however, the elves, hidden and starving, may decide the fate of the masked empire themselves.
In the Empire of the Golden Dragon is about a brother and a sister, Sally and Jake, who find out that the legendary emperor Qin Shi Huangdi is their ancestor.
With a few short clues they find enough information that links their uncle to the legend of the elixir of life. But the task does not prove easy! After finding Dave, a homeless teenager who is much older than they are, they are captured and then smuggled into China. Uncle Lou follows them and is soon sentenced to death, along with Dave.
However, he manages to escape. And if they do, will the legend of the elixir prove true? Earth has joined the Galactic Empire, a vast interstellar society ruled by dragon-like aliens where everybody is immortal.
Pain, famine and disease have been eradicated, but this doesn't mean the end of conflict. A cruel alien Republic has been watching from afar and wants to take the Empire's progress for its own. Jian Choumali, ex-British forces and now Colonel in the Imperial space force, must fight to keep her friends, family and fellow citizens in the Empire safe.
A brutal battle of skill and wits begins as Jian and her human colleagues attempt to combat the invaders but with all their technology, enhancements and weapons in the hands of their enemies, the odds are stacked against them, and there is the very real threat of the destruction of the Empire itself.
Liu Xing was originally a happy youngster spoiled by his parents. However, with the death of his mother and the disappearance of his father, his life became more and more difficult. He developed many bad habits and was expelled from the family.
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